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Published **1999**
by Springer New York in New York, NY .

Written in English

- Mathematics,
- Computer graphics,
- Computer science

This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: -scan conversion methods; selecting the best pixels for generating lines, circles and other objects -geometric transformations and projections; translations, rotations, moving in 3d, perspective projections -curves and surfaces; construction, wire-frames, rendering, normals -other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.

**Edition Notes**

Statement | by David Salomon |

Classifications | |
---|---|

LC Classifications | T385 |

The Physical Object | |

Format | [electronic resource] / |

Pagination | 1 online resource (xxxvi, 852 p.) |

Number of Pages | 852 |

ID Numbers | |

Open Library | OL27026151M |

ISBN 10 | 1461271703, 1461215048 |

ISBN 10 | 9781461271703, 9781461215042 |

OCLC/WorldCa | 853260599 |

From geometric primitives to animation to 3D modeling to lighting and shading, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use /5(12). Book Description. Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the. Summary. Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line. out of 5 stars Computer Graphics & Geometric Modeling by David Salomon Reviewed in the United States on J This book is a valuable reference for programmers that want a good introduction to geometric by:

computer graphics and geometric modeling Download computer graphics and geometric modeling or read online books in PDF, EPUB, Tuebl, and Mobi Format. Click Download or Read Online button to get computer graphics and geometric modeling book now. This site is like a library, Use search box in the widget to get ebook that you want. Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.4/5(3). Computer Graphics and Geometric Modeling: Mathematics contains the mathematical background needed for the geometric modeling topics in computer graphics covered in the first volume. This volume begins with material from linear algebra and a discussion of the transformations in affine & projective geometry, followed by topics from advanced. Computer Graphics and Geometric Modeling. Abstract. From the Publisher: This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate realistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics, and most of the.

Computer graphics and geometric modeling:implementation & algorithms 1. Computer graphics 2. Geometry—Data processing 3. Computer-aided design 4. Computer graphics—Mathematics I. Title ISBN Library of Congress Cataloging-in-Publication Data Agoston, Max K. Computer graphics & geometric modeling/Max K. Agoston. p. Size: 7MB. The first part, on basic computer graphics, covers raster algorithms, clipping, transformations, geometric modeling, visual surface algorithms, color, illumination and shading methods, and rendering techniques. The second part on geometric modeling covers curves, surfaces, and intersection, as well as global, local, and intrinsic geometric. Computer Graphics and Geometric Modelling: Mathematics, contains the mathematical background needed for the geometric modeling topics in computer graphics covered in the first volume. This volume begins with material from linear algebra and a discussion of the transformations in affine & projective geometry, followed by topics from advanced Brand: Springer-Verlag London. Short Desciption: This books is Free to download. "Computer Graphics and Geometric Modeling book" is available in PDF Formate. Learn from this free book and enhance your skills.

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